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Suladell is an original plane I created.

Mana Alignment

The color alignment of the Suladell, from most to least abundant:

Before Suladell Struggle

  • Red - Though the plane is not covered in mountains, it is still rich with red mana, from the fire and lightning, to the rocks and metal.
  • Blue / Green / White - Blue mana is not as plentiful as red due to Suladell having more land than oceans.
  • Green / White - Green, and white mana is present across Suladell, though not as abundant as red. This is due to many fires across forests and plains.
  • Black - Unlike most planes, there is very little black mana on Suladell compared to the other colors. This is because of the nature of the other colors. The fires burn, creating fertile soil and, in turn, plant life. This plant life, whether it be dense jungles or wide, open plains, nourishes the plane with the help of the water, and causes life to flourish. There simply isn't as much room left for black mana.


After Suladell Struggle

  • Red - Even with the Gravewaker spreading rot and decay across the plane, red mana is still the most abundant. This is due to two reasons. The first is that the plane already had an enormous amount of red mana. The second reason is because the Immortal Phoenix was incinerating everything underneath its flaming wings, whether swamp, forest, or plain. This is why Suladell is still mostly aligned with red mana.
  • Black - After the Gravewaker returned, it spread death wherever it went. Lush, vibrant forests were turned into putrid swamps, and fertile plains to dead land. Almost half of Suladell met this fate.
  • Blue - Blue mana was not as affected by the war as green and white mana. The water was almost completely unchanged by the heat and rot, even defending the creatures in the oceans from the catastrophic event.
  • Green / White - The Gravewaker spread rot across Suladell, while the Immortal Phoenix burned the rest. Very little green and white mana remain, being most concentrated in surviving forests and plains.


After The Sudala Resurgence

  • Red -
  • Green - The Sudala Tribe was successful in providing the plane with an adequate amount of green mana.
  • White / Blue - The Sudala Tribe was successful in providing the plane with an adequate amount of white mana. Blue mana is still relatively abundant.
  • Black - Most black mana caused by the Gravewaker has been completely removed. The Sudala


History

Suladell has had a long, eventful history.


Ancient Times

The Great Birds

When Suladell was just a young plane, untouched by war, famine, or even death, there were magnificent beings of tremendous power, led by the almighty Empyrean Eagle. The embodiment of the different aspects of the plane, these beings shaped Suladell into a thriving world. Two of these beings, however, had a battle of immense power, sparking a feud that would last for eternity. These beings were the spectral Gravewaker and the blazing Immortal Phoenix. Their battle ravaged the plane, with spreading wastelands and engulfing fires. Suladell would later flourish again. This would repeat many times throughout the millennia and would be known as the Eternal Feud.

Scorch-Maw the Scale-Fiend

The Great Birds, however, had an enemy other than themselves: Scorch-Maw the Scale-Fiend. Scorch-Maw, the Molten Mouth, the Roar of Ruin, was the only dragon to ever exist on Suladell.


Modern Times

The Suladell Struggle

Thousands of years have passed since the great beings were last seen, memories of them have faded from the minds of Suladell's people. But the Great Birds of Suladell would not be so easily forgotten. The Gravewaker rose again, soaring across the plane, raising the dead corrupting the land beneath its ghostly wings wherever it went. The different peoples of Suladell banded together - not as minotaurs, goblins, humans, and giants, but as brothers and sisters. They fought to defend each other from suffering a horrible fate as the zombie onslaught closed in. No one saw the Gravewaker in the beginning, but assumed a powerful necromancer or foul demon may be to blame, but that couldn't be, this magic was to powerful and spread to wide. The Elders of Suladell searched through the ancient tomes of the past in hopes of finding the cause of the undead. They found text detailing the Gravewaker and the Immortal Phoenix, but this could not be definitively proven as the cause as neither had been seen. After weeks of constant struggle, the Immortal Phoenix finally sensed the Gravewaker's presence, awakening in a mighty inferno from the mouth of a secluded cave in a faraway canyon. Eventually, people saw the Gravewaker, and a couple days later, they saw the Immortal Phoenix too. Still days later, the armies of Suladell assembled in a different canyon, where scouts said the Immortal Phoenix was headed. In the far distance, just barely beyond the horizon, was a haunting blue glow: the Gravewaker was near. As they waited, the air began to warm, the wind began to blow, and the earth started to shake. They turned to see the heavenly embers of the Immortal Phoenix as it flue toward the approaching zombie horde. The armies, knowing the end of their struggle was near, were, like candles, reignited with a burning fire in their hearts. As the Immortal Phoenix approached, they readied themselves with fire and lightning, preparing to burn all corpses until there was nothing for the Gravewaker to ressurect. As the Immortal Phoenix flew overhead, the people of Suladell charged with the Great Bird above them. Only twenty-thousand feet separated the blazing army and the shambling horde. The land on one side, turning to rot while the other side was set ablaze. And with the final battle of the of the struggle that has decimated the plane, the armies clashed. Humans against the empty shell of their neighbors. Minotaurs against abominations of their friends. Goblins against their drinking buddies. Giants against decayed mastodons. The Spirit Vulture against the Firebird. The Dead Buzzard against the Undying Raptor, the Gravewaker against the Immortal Phoenix. The Eternal Feud would go on, but it was silenced for the time being. This short chapter of the Eternal Feud would come to be known as the Suladell Struggle.

The Gathering Mists Fleet

While the plane was still in disarray and people were trying to rebuild, the Gathering Mists pirate fleet saw the opportunity of a lifetime. They have always been some of the most successful pirates in the multiverse. They were led by the Paragon of the Gathering Mists. They had tamed drakes, cloud mantas, and other creatures. The crew was made up of humans and goblins, with some sirens, and one orc. This orc is very peculiar because there are no orcs on Suladell. The history of this orc is unknown. The pirates started attacking pillaging once again after the Suladell Struggle had ended. They even went inland to strike the weakened towns. Eventually a small war was fought between the pirates and the merfolk of the Drescani Tribe.


The Sudala Resurgence

In time Suladell would see yet another plane-wide conflict. The green mana aligned creatures, with some help from the white mana aligned creatures, would use their collective magic to increase the amount of green and white mana on the plane, restoring the damage caused in the Suladell Struggle, and surpassing the amount it has ever been. The Sudala Resurgence was named after the vast Sudala Forest, whose residents made up the bulk of the Sudala Coalition. These residents were known as the Sudala Tribe or the Sudala Clan. They were mostly green aligned with some white, and were mostly elves and centaurs. They united many of the plane's green and white aligned people. They would wage war on the red aligned people and anyone who wold stand in the way of prosperity for all green and white mana aligned creatures. After a long war, the Sudala Coalition could finally attempt the impossible: reviving a plane. All of the druids, mages, clerics, sorcerers, and all other magic users from the Sudala Coalition used their magic together to grow Suladell's pool of green and white mana exponentially. The Sudala Coalition was successful in accomplishing their goal. There was finally a substantial presence of green mana, and an increased amount of white mana as well.


MTG Sets

These are the names of the sets Suladell would be featured in if it was a real plane. This is in order of release. Bold = Main Set. Normal = Small Side Story Set

  • Suladell - First set on this plane.
  • Suladell: Gravewake - This set takes place during the Suladell Struggle.
  • Suladell: Immortal Flame
  • Suladell: From the Ashes - This set either takes place during the end of the Suladell Struggle or after the Suladell Struggle ended.
  • Suladell: The Tribe of Tides
  • Suladell: The Gathering Mists
  • Suladell: Sudala's Quest
  • Suladell:
  • Suladell: Resurgence - This set takes place during the Sudala Resurgence.
  • Suladell: Dragonrise
  • Suladell: Worldburn
  • Suladell: Phoenix Falling / Suladell: Fallen Phoenix
  • c

New Cards

Color and/or Color = split color choice

words / words = or for options

Color and Color = multiple colors

Drescani Tribe / Gathering Mists

  • Bombard the Beaches / Beach Bombardment (Red sorcery)
  • Drescani Jungles / Jungles of the Drescani (Green land)
  • Drescani Tide-Tamer / Tamer of Tides (Blue Creature Merfolk)
  • Sacred Beast of Drescani / Drescani Kraken / Drescani Leviathan (Blue Creature / Legendary Creature Kraken) (Reach, Trample, Hexproof. At the beginning of your turn, put a +1/+1 counter on this card.) (6/6)
  • Manta-Back Marauder (Blue / Blue and Red Creature Human Pirate) (On a Cloud Manta) (Flying.) (2/2)
  • Cloud Corsairs (Blue Creature Human Pirate) (On Cloud Mantas) (Flying.) (3/3)
  • Insert Name, Shipwrecker (or Ship-Wrecker / Ship Wrecker) / Merfolk Shipwrecker (or Ship-Wrecker / Ship Wrecker) (Blue / Blue and Green Creature / Legendary Creature Merfolk)
  • Kawa-Lini, Drescani Capital (Blue and Green Legendary Land) (Tap: Add one Blue and one Green)
  • Drakefang, Captain's Cutlass (Blue / Colorless Legendary Artifact Equipment)
  • Barghul, First-Mate (Red and Black Legendary Creature Orc Pirate) (5/5)
  • Barghul, Mists' Mauler (Red Legendary Creature Orc Pirate) (5/3)
  • Shaper's Staff (Blue and/or Green Artifact Equipment) (Equipped creature has Tap: add one Blue or one Green)
  • Bane of Outsiders (Green Legendary Artifact Equipment) (The Drescani Tribe's Champion's Axe) (Equip 6. Equip 3 for Merfolk. Equipped creature gets +3/+3 and has trample.)
  • Jade Dagger (Colorless Artifact Equipment) (Equip 1. Equipped creature gets +1/+0.)
  • Call the Fleet (Blue and Red Sorcery) (Choose one or both: Search your library for two vehicles | Create 4 1/1 blue and red human pirate creature tokens.)
  • Jade Armor (Colorless Artifact Equipment) (Equip 2. Equipped creature gets +0/+2)
  • Gathering Mists Flagship (Blue and Red / Colorless Legendary Artifact Vehicle) (Crew 6. This card gets +1/+1 until end of turn for each pirate that was used to crew it. If crewed, whenever this card attacks or blocks tap target creature an opponent controls with toughness 4 or less.) (Maybe pay one Blue, one Red, and one Black: This card gains flying until end of turn?) (8/8)
  • Gathering Mists Marauder (Black Creature Human Pirate) (2/3)
  • Scourge of the Seas (Blue and Black Creature Human Pirate) (4/4)
  • Drake of Gathering Mists (Blue Creature Drake) (Flying. Whenever it attacks, target attacking pirate you control gains flying until end of turn.) (1/4)
  • Fleet Manta (Blue and Black Creature Fish) (Flying.) (2/1)

To Be Determined

Returning Cards

Drescani Tribe / Gathering Mists

  • Shapers of Nature (The main shaper of nature will be the leader of the Drescani Tribe)
  • Angrath's Marauders (With different name)
  • Chasm Drake (With different name)
  • Cloud Manta
  • Dreamcaller Siren
  • Dire Fleet Hoarder (With different name)
  • Lightning-Rig Crew
  • Paragon of Gathering Mists (Name changed to Insert Name, Captain of Gathering Mists)
  • Seacoast Drake
  • Shipwreck Singer
  • Dire Fleet Captain (With different name)
  • Sleek Schooner
  • Fiery Cannonade
  • Makeshift Munitions
  • Trove of Temptation
  • Dowsing Dagger
  • Deeproot Champion (Name changed to Drescani Champion)
  • Jace's Sentinel (With different name and different abilities)
  • Jade Guardian
  • Tishana's Wayfinder (With different name)
  • Caller of Gales
  • Coral Merfolk
  • Coralhelm Guide (With different name)
  • Deeproot Elite (Name changed to Drescani Elite)
  • Deeproot Warrior (Name changed to Drescani Warrior)
  • Forerunner of the Heralds (Name changed to Forerunner of the Tribe)
  • Giltgrove Stalker (With different name)
  • Harbinger of the Tides
  • Headwater Sentries
  • Herald of Secret Streams
  • Jade Bearer
  • Jadecraft Artisan
  • Jadelight Ranger
  • Jungle Delver
  • Jungleborn Pioneer
  • Kopala, Warden of Waves (With different name) (Maybe the leader of the Drescani Tribe and the main shaper of nature?)
  • Noyan Dar, Roil Shaper (Name changed to Insert Name, Master Shaper. Maybe the leader of the Drescani Tribe and the main shaper of nature? +1/+1 on merfolk, not land.)
  • Kumena's Speaker (With different name)
  • Kumena, Tyrant of Orazca (With different name) (Maybe the Champion of the Drescani Tribe? With Deeproot Champion's abilities?)
  • Manta Riders (As pirates, not merfolk)
  • Master of Waves
  • World Shaper
  • Wind Strider
  • Wavecrash Triton (With different name)
  • Watertrap Weaver
  • Waker of the Wilds
  • Vineshaper Mystic
  • Umara Mystic (With different name. No wizard spell and not a wizard. A pirate, not a merfolk.)
  • Tempest Caller
  • Sworn Guardian
  • Swift Warden
  • Storm Sculptor
  • Shaper Apprentice
  • Seafloor Oracle
  • Scroll Thief (With different name)
  • Riverwise Augur
  • River Sneak
  • River Darter
  • Mist Caller (With different name)
  • Mist-Cloaked Herald (With different name)
  • Merfolk Wayfinder (For the art only. A pirate, not merfolk.)
  • Merfolk Sovereign (With different name. Not the leader of the Drescani Tribe.)
  • Merfolk Skyscout (With different name. A pirate, not merfolk.)
  • Merfolk Mistbinder
  • Merfolk Branchwalker

To Be Determined

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